Choose a material option:
Sprint DMG Reduction
DMG Reduction +3% while sprinting.
Sprint DMG Reduction
DMG Reduction +5% while sprinting.
Scope DMG Reduction
DMG Reduction +5% while scoped.
Moving DMG Reduction
DMG Reduction +3% while moving.
Weakspot Reduction
Weakspot DMG Reduction +5%.
Weakspot Reduction
Weakspot DMG Reduction +7% while moving.
Team-Up DMG Reduction
Weakspot DMG Reduction +8% when in a team with more than 1 player.
Weakspot Reduction
Weakspot DMG Reduction +10% while crouched.
Mid-Air DMG Reduction
DMG Reduction +5% while in mid-air.
Vaulting DMG Reduction
DMG Reduction +8% while vaulting.
Roll DMG Reduction
Status DMG Reduction +10% while rolling.
Non-Weakspot DMG Reduction
Non-Weakspot DMG Reduction +5%.
Non-Weakspot DMG Reduction
Non-Weakspot DMG Reduction +7% while moving.
Non-Weakspot DMG Reduction
Non-Weakspot DMG Reduction +8% when Stamina exceeds 90.
Random DMG Reduction
DMG Reduction fluctuates between +1% and +10% every second.
Fullness DMG Reduction
DMG Reduction +3% when Energy is at 100.
Fullness DMG Reduction
DMG Reduction +4% when Energy exceeds 60.
Fullness Survivability
Max HP +800 when Energy is less than 60.
DMG Recovery
Upon taking DMG, expend 10 Energy to recover 10% HP. Cooldown: 30 seconds.
Hydration DMG Reduction
DMG Reduction +3% when Hydration is at 100.
Hydration DMG Reduction
DMG Reduction +4%, but lose Hydration 30% more quickly while in combat.
Invisibility DMG Reduction
DMG Reduction +10% while invisible.
Non-Combat DMG Reduction
DMG Reduction +10% when not in combat.
Non-Combat DMG Reduction
DMG Reduction +14% when not in combat.
Non-Combat DMG Reduction
When not in combat, recover 0.5% HP per second, but lose Hydration 50% more quickly.
Pollution Resist
Pollution Resist +15.
Swimming DMG Reduction
DMG Reduction +15% while swimming.
Load DMG Reduction
DMG Reduction +3% when Load exceeds 80.
Crit DMG Reduction
Crit DMG Reduction +7%.
Crit DMG Reduction
Crit DMG Reduction +10%.
Crit Recovery
Upon taking Crit DMG, recover 15% HP. Cooldown: 30 seconds.
Sprint DMG Reduction
While sprinting, DMG Reduction +4%. The effect doubles if HP is below 30%.
Weakspot Reduction
Weakspot DMG Reduction +6%. The effect doubles if HP is below 30%.
Mid-Air DMG Reduction
While airborne, DMG Reduction +7%. The effect doubles if HP is below 30%.
Danger DMG Reduction
For every 10% decrease in HP, DMG Reduction +1%, up to 7%.
Sprint DMG Reduction
While sprinting, DMG Reduction +3%. The effect doubles in the Dream Zone.
Weakspot Reduction
Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone.
Mid-Air DMG Reduction
While airborne, DMG Reduction +5%. The effect doubles in the Dream Zone.
Danger DMG Reduction
Non-Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone.
Crit DMG Reduction
Crit DMG +7%. The effect doubles in the Dream Zone.
Non-Combat DMG Reduction
When not in combat, DMG Reduction +10%. The effect doubles while airborne.
Pollution Resist
Pollution Resist +15. The effect doubles while airborne.
Hydration DMG Reduction
DMG Reduction +5% when Hydration is at 100. The effect doubles while airborne.
Crit DMG Reduction
Crit DMG Reduction +8%. The effect doubles while airborne.
Max HP increased.
Max HP +75
Water DMG Reduction
DMG Reduction +5% when fighting in water
Hatred Range Reduce
When exploring water areas, you are less likely to become a target for enemies.
Pollution Resistance Increase
Pollution Resistance +10, plus an extra +20 while exploring in water.
Swimming DMG Reduction
DMG Reduction +15% while swimming.
Diving Oxygen Recover
Recovers 10% oxygen every 5s while diving.
Water DMG Reduction
DMG Reduction +6% when fighting in water
Hydration DMG Reduction
DMG Reduction +5% when Hydration is at 100.