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Dark Resonance Mask

Dark Resonance Mask is a crafting recipe in Once Human. Crafted at Advanced Armor Workbench.

CraftingAdvanced Armor Workbench10s
Result
Dark Resonance MaskQuantity not confirmed
Dark Resonance Mask crafting recipe in Once Human

These client recipe options depend on your scenario and server settings.

Advanced Armor Workbench

Choose a material option:

Impact DMG

Impact DMG +12%.

Impact DMG

Impact DMG +10%. Effect is doubled when Sprint Speed exceeds 120%.

Impact Crit

Impact Crit Rate +20%.

Impact DMG

Impact DMG +15%.

Weakspot DMG

Weakspot DMG +3%.

Weakspot DMG

Weakspot DMG +6% when Stamina exceeds 90.

Weakspot DMG

Weakspot DMG +4.5%.

Weapon DMG

Weapon DMG +6% when Stamina is below 60.

Elemental DMG

Elemental DMG +4%.

Elemental DMG

Elemental DMG +6%.

Elemental DMG

After scoring a Crit, Elemental DMG +10% for 3s.

Status DMG

Status DMG +4%.

Status DMG

Status DMG +6% while moving.

Status DMG

Status DMG +6% when Stamina exceeds 90.

Mixed DMG

Weapon DMG and Status DMG +12% in total between them, with the proportion changing every second.

Frost DMG

Frost Elemental DMG +5%.

Frost DMG

Frost Elemental DMG +8% when Energy is at 100.

Shock DMG

Shock Elemental DMG +8% when Energy is below 60.

Elemental DMG

Elemental DMG +7% while crouched.

Melee DMG

Melee DMG +10%.

Melee Crit

Melee Crit Rate +7%.

Invisibility Crit DMG

Crit DMG +10% while invisible.

Non-Combat Crit DMG

Crit DMG +6% when not in combat.

Non-Combat Crit

Crit Rate +5% when not in combat.

Non-Combat Crit DMG

Crit DMG +10% when not in combat.

Melee DMG

Melee DMG +8%.

Status DMG

Status DMG +10% while Dampened.

Weapon DMG

Weapon DMG +8% while Dampened.

Melee DMG

Melee DMG +12% when Load exceeds 80.

Weapon DMG

Weapon DMG +5% when Stamina is at least 100.

Weapon DMG

Weapon DMG +8% when Stamina is at least 120.

Stamina Recovery

Recover 30 Stamina when Stamina falls below 30. Cooldown: 30 seconds.

Impact DMG

Impact DMG +13%. The effect doubles if HP is below 30%.

Weakspot DMG

Weakspot DMG +4%. The effect +8% if HP is below 30%.

Elemental DMG

Elemental DMG +5%. The effect doubles if HP is below 30%.

Status DMG

For every 10% decrease in HP, Status DMG +1.5%, up to 10.5%

Impact DMG

Impact DMG +12%. The effect doubles in the Dream Zone.

Weakspot DMG

Weakspot DMG +3%. The effect doubles in the Dream Zone.

Elemental DMG

Elemental DMG +4%. The effect doubles in the Dream Zone.

Status DMG

Status DMG +4%. The effect doubles in the Dream Zone.

Weapon DMG

Weapon DMG +5% when Stamina is 100 or higher. The effect doubles in the Dream Zone.

Non-Combat Crit DMG

When not in combat, Crit Rate +10%. The effect doubles while airborne.

Status DMG

While airborne, Status DMG +15%.

Melee DMG

Melee DMG +10%. The effect doubles while airborne.

Weapon DMG

Weapon DMG +8% when Stamina is 120 or higher. The effect doubles while airborne.

Increased Durability

Equipment Durability Cap +10%

Stamina attribute boost

If Stamina is below 50%, Stamina recovery increases by 10%; otherwise, Stamina consumption decreases by 10%. Effects do not stack.

Weapon DMG Boost

Weapon DMG +8% when fighting in water.

Status DMG Boost

While fighting in water, Status DMG +8%.

Crit Boost/Crit DMG Boost

When fighting in water, gain +2% Crit DMG for every 20% of Sanity you possess.

Elemental DMG Boost

Elemental DMG +8% when fighting in water.

Crit Boost/Crit DMG Boost

Crit Rate +5% when fighting in water

Weapon DMG Boost

Weapon DMG +4.5%, doubled while fighting in water.

Water Crit DMG

Crit DMG +10% when fighting in water

Choose a material option:

Maximum Load

Max Load +10.

Weakspot Reduction

Weakspot DMG Reduction +3%.

Crit DMG Reduction

Crit DMG Reduction +3%.

Increased Durability

Gear Durability +30%.

Craft time: 10s

Advanced Armor Workbench

Choose a material option:

Impact DMG

Impact DMG +12%.

Impact DMG

Impact DMG +10%. Effect is doubled when Sprint Speed exceeds 120%.

Impact Crit

Impact Crit Rate +20%.

Impact DMG

Impact DMG +15%.

Weakspot DMG

Weakspot DMG +3%.

Weakspot DMG

Weakspot DMG +6% when Stamina exceeds 90.

Weakspot DMG

Weakspot DMG +4.5%.

Weapon DMG

Weapon DMG +6% when Stamina is below 60.

Elemental DMG

Elemental DMG +4%.

Elemental DMG

Elemental DMG +6%.

Elemental DMG

After scoring a Crit, Elemental DMG +10% for 3s.

Status DMG

Status DMG +4%.

Status DMG

Status DMG +6% while moving.

Status DMG

Status DMG +6% when Stamina exceeds 90.

Mixed DMG

Weapon DMG and Status DMG +12% in total between them, with the proportion changing every second.

Frost DMG

Frost Elemental DMG +5%.

Frost DMG

Frost Elemental DMG +8% when Energy is at 100.

Shock DMG

Shock Elemental DMG +8% when Energy is below 60.

Elemental DMG

Elemental DMG +7% while crouched.

Melee DMG

Melee DMG +10%.

Melee Crit

Melee Crit Rate +7%.

Invisibility Crit DMG

Crit DMG +10% while invisible.

Non-Combat Crit DMG

Crit DMG +6% when not in combat.

Non-Combat Crit

Crit Rate +5% when not in combat.

Non-Combat Crit DMG

Crit DMG +10% when not in combat.

Melee DMG

Melee DMG +8%.

Status DMG

Status DMG +10% while Dampened.

Weapon DMG

Weapon DMG +8% while Dampened.

Melee DMG

Melee DMG +12% when Load exceeds 80.

Weapon DMG

Weapon DMG +5% when Stamina is at least 100.

Weapon DMG

Weapon DMG +8% when Stamina is at least 120.

Stamina Recovery

Recover 30 Stamina when Stamina falls below 30. Cooldown: 30 seconds.

Impact DMG

Impact DMG +13%. The effect doubles if HP is below 30%.

Weakspot DMG

Weakspot DMG +4%. The effect +8% if HP is below 30%.

Elemental DMG

Elemental DMG +5%. The effect doubles if HP is below 30%.

Status DMG

For every 10% decrease in HP, Status DMG +1.5%, up to 10.5%

Impact DMG

Impact DMG +12%. The effect doubles in the Dream Zone.

Weakspot DMG

Weakspot DMG +3%. The effect doubles in the Dream Zone.

Elemental DMG

Elemental DMG +4%. The effect doubles in the Dream Zone.

Status DMG

Status DMG +4%. The effect doubles in the Dream Zone.

Weapon DMG

Weapon DMG +5% when Stamina is 100 or higher. The effect doubles in the Dream Zone.

Non-Combat Crit DMG

When not in combat, Crit Rate +10%. The effect doubles while airborne.

Status DMG

While airborne, Status DMG +15%.

Melee DMG

Melee DMG +10%. The effect doubles while airborne.

Weapon DMG

Weapon DMG +8% when Stamina is 120 or higher. The effect doubles while airborne.

Increased Durability

Equipment Durability Cap +10%

Stamina attribute boost

If Stamina is below 50%, Stamina recovery increases by 10%; otherwise, Stamina consumption decreases by 10%. Effects do not stack.

Weapon DMG Boost

Weapon DMG +8% when fighting in water.

Status DMG Boost

While fighting in water, Status DMG +8%.

Crit Boost/Crit DMG Boost

When fighting in water, gain +2% Crit DMG for every 20% of Sanity you possess.

Elemental DMG Boost

Elemental DMG +8% when fighting in water.

Crit Boost/Crit DMG Boost

Crit Rate +5% when fighting in water

Weapon DMG Boost

Weapon DMG +4.5%, doubled while fighting in water.

Water Crit DMG

Crit DMG +10% when fighting in water

Craft time: 10s

Result

Dark Resonance MaskQuantity not confirmed