Recipe
Canned Stir-Fried Wild Vegetables and Meat
Canned Stir-Fried Wild Vegetables and Meat is a crafting recipe in Once Human. Requires 4 ingredients. Crafted at Stove / Campfire Stove / Electric Stove / Kitchen Set.

PC games on Humble
Paid links We earn a commission if you buy through them.
Ingredients
Choose a material option:
The Bull's Eye DMG ↑
DMG +2% against targets affected by The Bull's Eye
Fortress Warfare DMG ↑
While in Fortress Warfare state, damage dealt +2%.
Melee DMG ↑↑/Crop Avoidant
Melee DMG +3%. Bonus crop effects may cause frequent flatulence.
The Bull's Eye DMG ↑↑/Crop Avoidant
Damage against target with The Bull's Eye +3%. Bonus crop effects may cause frequent flatulence.
Unstable Bomber DMG ↑↑/Prevent Hunger
Unstable Bomber DMG +3%. When Energy is below 30%, the effects provided by this ingredient expire early.
Fast Gunner DMG ↑↑/Prevent Hunger
While in Fast Gunner state, Attack +3%. When Energy is below 30%, the effects provided by this ingredient expire early.
Burn DMG ↑↑/Crop Avoidant
Burn DMG +3%. Bonus crop effects may cause frequent flatulence.
Shrapnel DMG ↑↑/Prevent Hunger
Shrapnel DMG +3%. When Energy is below 30%, the effects provided by this ingredient expire early.
Power Surge DMG ↑↑/Prevent Hunger
Power Surge DMG +3%. When Energy is below 30%, the effects provided by this ingredient expire early.
Bounce DMG ↑↑/Prevent Hunger
Bounce DMG +3%. When Energy is below 30%, the effects provided by this ingredient expire early.
Vortex DMG ↑↑/Vortex Duration ↑/Meat Avoidant
Frost Vortex DMG +3%, duration +10%. Reduces additional effects from other meat ingredients by 100%.
Vortex DMG ↑↑/Crop Avoidant
Frost Vortex DMG +3%. Bonus crop effects may cause frequent flatulence.
Fortress Warfare DMG ↑/Slow Movement
While in Fortress Warfare state, damage dealt +3%, action speed -10%.
Choose a material option:
Movement Speed ↑↑/Do Not Mix
Movement Speed +5%. Non-herb ingredient effect duration -20%.
Sprint Speed ↑↑/Do Not Mix
Sprint Speed +5%. Non-herb ingredient effect duration -20%.
Swim Speed ↑↑/Do Not Mix
Swim Speed +5%. Non-herb ingredient effect duration -20%.
Roll Speed ↑↑/Do Not Mix
Roll Speed +5%. Non-herb ingredient effect duration -20%.
Gliding Speed ↑↑/Do Not Mix
Glide Horizontal Speed +5%. Non-herb ingredient effect duration -20%.
Max Stamina ↑↑/Do Not Mix
Max Stamina +4%. Non-herb ingredient effect duration -20%.
Max Stamina ↑↑/Do Not Mix
Max Stamina +4%. Non-herb ingredient effect duration -20%.
Max Stamina ↑↑/Do Not Mix
Max Stamina +4%. Non-herb ingredient effect duration -20%.
Max Stamina ↑/Gliding Speed ↑
Max Stamina +3%, Glide Horizontal Speed +3%
Movement Speed ↑/Sprint Speed ↑
Movement Speed +3%, Sprint Speed +3%
Movement Speed ↑/Swim Speed ↑
Movement Speed +3%, Swim Speed +3%
Movement Speed ↑/Gliding Speed ↑
Movement Speed +3%, Glide Horizontal Speed +3%
Sprint Speed ↑/Swim Speed ↑
Sprint Speed +3%, Swim Speed +3%
Sprint Speed ↑/Glide Speed ↑
Sprint Speed +3%, Glide Horizontal Speed +3%
Sprint Speed ↑/Max Stamina ↑
Sprint Speed +3%, Max Stamina +3%
Swim Speed ↑/Gliding Speed ↑
Swim Speed +3%, Glide Horizontal Speed +3%
Gliding Speed ↑/Roll Speed ↑
Glide Horizontal Speed +3%, Roll Speed +3%
Gliding Speed ↑/Max Stamina ↑
Glide Horizontal Speed +3%, Max Stamina +3%
Gliding Speed ↑/Max Stamina ↑
Glide Horizontal Speed +3%, Max Stamina +3%
Gliding Speed ↑/Max Stamina ↑
Glide Horizontal Speed +3%, Max Stamina +3%
Choose a material option:
Pollution Resist ↑/Preservation ↓
Pollution Resist +10. Dish Durability -10%.
Sanity Recovery ↑/Preservation ↓
Restore 0.5% Sanity every 5s; Dish Durability -10%.
Pollution Resist ↑↑/Preservation ↓↓
Pollution Resist +18; Dish Durability -50%
Max HP ↑↑/Preservation ↓↓
Noticeably increases Max HP. Dish Durability -50%.
Sanity Recovery ↑↑/Preservation ↓↓
Restore 1% Sanity every 5s; Dish Durability -50%.
Pollution Resist ↑↑↑/Preservation ↓↓↓
Pollution Resist +25; Dish Durability -90%
Max HP ↑↑↑/Preservation ↓↓↓
Noticeably increases Max HP. Dish Durability -90%.
Sanity Recovery ↑↑↑/Preservation ↓↓↓
Restore 1.5% Sanity every 5s; Dish Durability -90%.
Choose a material option:
Can/Load ↑↑
Food sealed in steel cans won't rot, but is heavier and less portable.
Can/Load ↑
Food preserved in an aluminum can, long-lasting and is ideal for long-term storage.
Description
Wild vegetables stuffed with seasoned meat and pan-fried, then sealed in a can for a convenient taste of the mountains.
Gaming gear from Logitech G
Paid links We earn a commission if you buy through them.





