Choose a material option:
Impact DMG
Impact DMG +12%.
Impact DMG
Impact DMG +10%. Effect is doubled when Sprint Speed exceeds 120%.
Impact Crit
Impact Crit Rate +20%.
Impact DMG
Impact DMG +15%.
Weakspot DMG
Weakspot DMG +3%.
Weakspot DMG
Weakspot DMG +6% when Stamina exceeds 90.
Weakspot DMG
Weakspot DMG +4.5%.
Weapon DMG
Weapon DMG +6% when Stamina is below 60.
Elemental DMG
Elemental DMG +4%.
Elemental DMG
Elemental DMG +6%.
Elemental DMG
After scoring a Crit, Elemental DMG +10% for 3s.
Status DMG
Status DMG +4%.
Status DMG
Status DMG +6% while moving.
Status DMG
Status DMG +6% when Stamina exceeds 90.
Mixed DMG
Weapon DMG and Status DMG +12% in total between them, with the proportion changing every second.
Frost DMG
Frost Elemental DMG +5%.
Frost DMG
Frost Elemental DMG +8% when Energy is at 100.
Shock DMG
Shock Elemental DMG +8% when Energy is below 60.
Elemental DMG
Elemental DMG +7% while crouched.
Melee Crit
Melee Crit Rate +7%.
Invisibility Crit DMG
Crit DMG +10% while invisible.
Non-Combat Crit DMG
Crit DMG +6% when not in combat.
Non-Combat Crit
Crit Rate +5% when not in combat.
Non-Combat Crit DMG
Crit DMG +10% when not in combat.
Status DMG
Status DMG +10% while Dampened.
Weapon DMG
Weapon DMG +8% while Dampened.
Melee DMG
Melee DMG +12% when Load exceeds 80.
Weapon DMG
Weapon DMG +5% when Stamina is at least 100.
Weapon DMG
Weapon DMG +8% when Stamina is at least 120.
Stamina Recovery
Recover 30 Stamina when Stamina falls below 30. Cooldown: 30 seconds.
Impact DMG
Impact DMG +13%. The effect doubles if HP is below 30%.
Weakspot DMG
Weakspot DMG +4%. The effect +8% if HP is below 30%.
Elemental DMG
Elemental DMG +5%. The effect doubles if HP is below 30%.
Status DMG
For every 10% decrease in HP, Status DMG +1.5%, up to 10.5%
Impact DMG
Impact DMG +12%. The effect doubles in the Dream Zone.
Weakspot DMG
Weakspot DMG +3%. The effect doubles in the Dream Zone.
Elemental DMG
Elemental DMG +4%. The effect doubles in the Dream Zone.
Status DMG
Status DMG +4%. The effect doubles in the Dream Zone.
Weapon DMG
Weapon DMG +5% when Stamina is 100 or higher. The effect doubles in the Dream Zone.
Non-Combat Crit DMG
When not in combat, Crit Rate +10%. The effect doubles while airborne.
Status DMG
While airborne, Status DMG +15%.
Melee DMG
Melee DMG +10%. The effect doubles while airborne.
Weapon DMG
Weapon DMG +8% when Stamina is 120 or higher. The effect doubles while airborne.
Increased Durability
Equipment Durability Cap +10%
Stamina attribute boost
If Stamina is below 50%, Stamina recovery increases by 10%; otherwise, Stamina consumption decreases by 10%.
Effects do not stack.
Weapon DMG Boost
Weapon DMG +8% when fighting in water.
Status DMG Boost
While fighting in water, Status DMG +8%.
Crit Boost/Crit DMG Boost
When fighting in water, gain +2% Crit DMG for every 20% of Sanity you possess.
Elemental DMG Boost
Elemental DMG +8% when fighting in water.
Crit Boost/Crit DMG Boost
Crit Rate +5% when fighting in water
Weapon DMG Boost
Weapon DMG +4.5%, doubled while fighting in water.
Water Crit DMG
Crit DMG +10% when fighting in water