Memetic Identity
Demolition Expert
Master of Blasts, the go-to guru for crafting explosive gadgets. Whip up a wide array of boom-makers with efficiency, and have a blast collecting the raw stuff you need to concoct your bangs and kabooms.

Details
- Category
- Crafting
- Unlock Condition
- Unlock any 2 Demolition Expert Specializations
- Mastery Effects
- 62
Crafting Nodes
Progress through Crafting memetic nodes to unlock this identity.
Crafting Effects
Explosive Sack
When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.
Explosive On-the-Go
When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.
Throwing Dagger: Bullseye
Throwing Dagger +30% DMG. After killing an enemy with a Throwing Dagger, the next throw +100% DMG.
Sulfur Chemist
Can use Sulfur and Energy Link at the Synthesis Bench to slowly produce Acid.
Explosive Throwables: Echo Blast
Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.
Claymore Mine: Warrior's Resolve
Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.
Golden Knife
A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.
High Power Warhead
High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Ultra Grenade
Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Explosive Sack
When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.
Explosive On-the-Go
When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.
Throwing Dagger: Bullseye
Throwing Dagger +30% DMG. After killing an enemy with a Throwing Dagger, the next throw +100% DMG.
Sulfur Chemist
Can use Sulfur and Energy Link at the Synthesis Bench to slowly produce Acid.
Explosive Throwables: Echo Blast
Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.
Claymore Mine: Warrior's Resolve
Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.
Golden Knife
A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.
High Power Warhead
High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Ultra Grenade
Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Explosive Sack
When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.
Explosive On-The-Go
When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.
Throwing Dagger: Bullseye
Throwing Dagger DMG +30%. After killing an enemy with a Throwing Dagger, the next Throwing Dagger gains +100% DMG.
Sulfur Chemist
You can use Sulfur and Energy Links to slowly craft Acid at the Synthesis Bench.
Explosive Throwables: Echo Blast
Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.
Claymore Mine: Warrior's Resolve
Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.
Golden Knife
A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.
High Power Warhead
High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Ultra Grenade
Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Explosive Sack
When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.
Explosive On-The-Go
When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.
Throwing Dagger: Bullseye
Throwing Dagger DMG +30%. After killing an enemy with a Throwing Dagger, the next Throwing Dagger gains +100% DMG.
Whirlwind Knives
Made of multiple Throwing Daggers. Upon hitting a target, it triggers different effects based on the Throwing Daggers used.
Sulfur Chemist
You can use Sulfur and Energy Links to slowly craft Acid at the Synthesis Bench.
Explosive Throwables: Echo Blast
Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.
Claymore Mine: Warrior's Resolve
Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.
Ice Throwing Dagger and Flame Throwing Dagger
Grenade: Line Charge
When it explodes, it pulls affected targets toward the center of the explosion.
Claymore Mine: Frost Trap
Generates 1 Frost Vortex when triggered.
Golden Knife
A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.
High Power Warhead
High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Ultra Grenade
Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Frag Grenade: Viscoelastic Cold Fire
Units hit by the Frag Grenade will be marked with Cold Fire. When a marked unit is killed, the environmental temperature within a certain range is reduced by 100°C.
Grenade: Cluster Grenade
After exploding, it generates a secondary bomb that sticks to a random target hit and explodes after a delay.
Explosive Sack
When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.
Explosive On-the-Go
When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.
Throwing Dagger: Bullseye
Throwing Dagger +30% DMG. After killing an enemy with a Throwing Dagger, the next throw +100% DMG.
Whirlwind Knives
Made of multiple Throwing Daggers. Upon hitting a target, it triggers different effects based on the Throwing Daggers used.
Sulfur Chemist
Can use Sulfur and Energy Link at the Synthesis Bench to slowly produce Acid.
Explosive Throwables: Echo Blast
Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.
Claymore Mine: Warrior's Resolve
Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.
Ice Throwing Dagger and Flame Throwing Dagger
Grenade: Line Charge
When it explodes, it pulls affected targets toward the center of the explosion.
Claymore Mine: Frost Trap
Generates 1 Frost Vortex when triggered.
Golden Knife
A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.
High Power Warhead
High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Ultra Grenade
Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.
Frag Grenade: Viscoelastic Cold Fire
Units hit by the Frag Grenade will be marked with Cold Fire. When a marked unit is killed, the environmental temperature within a certain range is reduced by 100°C.
Grenade: Cluster Grenade
After exploding, it generates a secondary bomb that sticks to a random target hit and explodes after a delay.
Explosive On-the-Go
When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.
Throwing Dagger: Bullseye
Throwing Dagger +30% DMG. After killing an enemy with a Throwing Dagger, the next throw +100% DMG.
Blade Fan
Made of multiple Throwing Daggers. Upon hitting a target, it triggers different effects based on the Throwing Daggers used.
Sulfur Chemist
You can use Sulfur and Energy Links to slowly craft Acid at the Synthesis Bench.
Golden Knife
A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.