OHDB

Demolition Expert

Crafting62 mastery effects

Master of Blasts, the go-to guru for crafting explosive gadgets. Whip up a wide array of boom-makers with efficiency, and have a blast collecting the raw stuff you need to concoct your bangs and kabooms.

Demolition Expert
Category
Crafting
Unlock Condition
Unlock any 2 Demolition Expert Specializations
Mastery Effects
62

Progress through Crafting memetic nodes to unlock this identity.

Explosive Sack

Explosive Sack

When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.

Explosive On-the-Go

Explosive On-the-Go

When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.

Throwing Dagger: Bullseye

Throwing Dagger: Bullseye

Throwing Dagger +30% DMG. After killing an enemy with a Throwing Dagger, the next throw +100% DMG.

Sulfur Chemist

Sulfur Chemist

Can use Sulfur and Energy Link at the Synthesis Bench to slowly produce Acid.

Explosive Throwables: Echo Blast

Explosive Throwables: Echo Blast

Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.

Claymore Mine: Warrior's Resolve

Claymore Mine: Warrior's Resolve

Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.

Golden Knife

Golden Knife

A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.

High Power Warhead

High Power Warhead

High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Ultra Grenade

Ultra Grenade

Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Explosive Sack

Explosive Sack

When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.

Explosive On-the-Go

Explosive On-the-Go

When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.

Throwing Dagger: Bullseye

Throwing Dagger: Bullseye

Throwing Dagger +30% DMG. After killing an enemy with a Throwing Dagger, the next throw +100% DMG.

Sulfur Chemist

Sulfur Chemist

Can use Sulfur and Energy Link at the Synthesis Bench to slowly produce Acid.

Explosive Throwables: Echo Blast

Explosive Throwables: Echo Blast

Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.

Claymore Mine: Warrior's Resolve

Claymore Mine: Warrior's Resolve

Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.

Golden Knife

Golden Knife

A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.

High Power Warhead

High Power Warhead

High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Ultra Grenade

Ultra Grenade

Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Explosive Sack

Explosive Sack

When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.

Explosive On-The-Go

Explosive On-The-Go

When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.

Throwing Dagger: Bullseye

Throwing Dagger: Bullseye

Throwing Dagger DMG +30%. After killing an enemy with a Throwing Dagger, the next Throwing Dagger gains +100% DMG.

Sulfur Chemist

Sulfur Chemist

You can use Sulfur and Energy Links to slowly craft Acid at the Synthesis Bench.

Explosive Throwables: Echo Blast

Explosive Throwables: Echo Blast

Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.

Claymore Mine: Warrior's Resolve

Claymore Mine: Warrior's Resolve

Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.

Golden Knife

Golden Knife

A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.

High Power Warhead

High Power Warhead

High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Ultra Grenade

Ultra Grenade

Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Explosive Sack

Explosive Sack

When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.

Explosive On-The-Go

Explosive On-The-Go

When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.

Throwing Dagger: Bullseye

Throwing Dagger: Bullseye

Throwing Dagger DMG +30%. After killing an enemy with a Throwing Dagger, the next Throwing Dagger gains +100% DMG.

Whirlwind Knives

Whirlwind Knives

Made of multiple Throwing Daggers. Upon hitting a target, it triggers different effects based on the Throwing Daggers used.

Sulfur Chemist

Sulfur Chemist

You can use Sulfur and Energy Links to slowly craft Acid at the Synthesis Bench.

Explosive Throwables: Echo Blast

Explosive Throwables: Echo Blast

Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.

Claymore Mine: Warrior's Resolve

Claymore Mine: Warrior's Resolve

Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.

Ice Throwing Dagger and Flame Throwing Dagger

Ice Throwing Dagger and Flame Throwing Dagger

Grenade: Line Charge

Grenade: Line Charge

When it explodes, it pulls affected targets toward the center of the explosion.

Claymore Mine: Frost Trap

Claymore Mine: Frost Trap

Generates 1 Frost Vortex when triggered.

Golden Knife

Golden Knife

A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.

High Power Warhead

High Power Warhead

High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Ultra Grenade

Ultra Grenade

Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Frag Grenade: Viscoelastic Cold Fire

Frag Grenade: Viscoelastic Cold Fire

Units hit by the Frag Grenade will be marked with Cold Fire. When a marked unit is killed, the environmental temperature within a certain range is reduced by 100°C.

Grenade: Cluster Grenade

Grenade: Cluster Grenade

After exploding, it generates a secondary bomb that sticks to a random target hit and explodes after a delay.

Explosive Sack

Explosive Sack

When in your Backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades. Effect cannot stack.

Explosive On-the-Go

Explosive On-the-Go

When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.

Throwing Dagger: Bullseye

Throwing Dagger: Bullseye

Throwing Dagger +30% DMG. After killing an enemy with a Throwing Dagger, the next throw +100% DMG.

Whirlwind Knives

Whirlwind Knives

Made of multiple Throwing Daggers. Upon hitting a target, it triggers different effects based on the Throwing Daggers used.

Sulfur Chemist

Sulfur Chemist

Can use Sulfur and Energy Link at the Synthesis Bench to slowly produce Acid.

Explosive Throwables: Echo Blast

Explosive Throwables: Echo Blast

Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity.

Claymore Mine: Warrior's Resolve

Claymore Mine: Warrior's Resolve

Claymore Mine deals an additional 4,000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity.

Ice Throwing Dagger and Flame Throwing Dagger

Ice Throwing Dagger and Flame Throwing Dagger

Grenade: Line Charge

Grenade: Line Charge

When it explodes, it pulls affected targets toward the center of the explosion.

Claymore Mine: Frost Trap

Claymore Mine: Frost Trap

Generates 1 Frost Vortex when triggered.

Golden Knife

Golden Knife

A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.

High Power Warhead

High Power Warhead

High Power Rocket Warhead: A lightweight warhead that deals more damage to buildings and vehicles. Red Plasma Rocket Warhead: A remanufactured energy-based rocket warhead, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Ultra Grenade

Ultra Grenade

Ultra Grenade: Higher Blast DMG, and additional bonus DMG against buildings and vehicles. Red Plasma Rounds: A remanufactured energy-based projectile, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Frag Grenade: Viscoelastic Cold Fire

Frag Grenade: Viscoelastic Cold Fire

Units hit by the Frag Grenade will be marked with Cold Fire. When a marked unit is killed, the environmental temperature within a certain range is reduced by 100°C.

Grenade: Cluster Grenade

Grenade: Cluster Grenade

After exploding, it generates a secondary bomb that sticks to a random target hit and explodes after a delay.

Explosive On-the-Go

Explosive On-the-Go

When in your Backpack, the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, RPG7 Rockets, and MGL Grenades is reduced by 30%–60%. After using a throwable, you gain Sprint Speed by 20% for 2s. Effect cannot stack.

Throwing Dagger: Bullseye

Throwing Dagger: Bullseye

Throwing Dagger +30% DMG. After killing an enemy with a Throwing Dagger, the next throw +100% DMG.

Blade Fan

Blade Fan

Made of multiple Throwing Daggers. Upon hitting a target, it triggers different effects based on the Throwing Daggers used.

Sulfur Chemist

Sulfur Chemist

You can use Sulfur and Energy Links to slowly craft Acid at the Synthesis Bench.

Golden Knife

Golden Knife

A throwing Knife with extremely high damage that is made from gold. When it hits an enemy, it will trigger the Unstable Bomber effect. When it hits the Weakspot of a Deviant, trigger 1 additional Unstable Bomber effect.