OHDB

Artillery Marshal

Building60 mastery effects

Master the art of Fortification. Turbocharge your Territory with Turrets and Traps of unparalleled might.

Artillery Marshal
Category
Building
Unlock Condition
Unlock any 2 Artillery Marshal Specializations
Mastery Effects
60

Progress through Building memetic nodes to unlock this identity.

Basic Defense: Battle-Hardened

Basic Defense: Battle-Hardened

Sandbags, Shelter 01, and Shelter 02 gain the Battle-Hardened effect, Durability +100%. When your Territory exits combat, Durability recovers to 100%.

Flamethrower Trap: Scorching Blast

Flamethrower Trap: Scorching Blast

Flamethrower Trap DMG +30%. When the Flamethrower Trap kills an enemy, an explosion is triggered, dealing AoE Blast DMG to all nearby units (1s cooldown).

Robotics Facility: Skilled Mechanician

Robotics Facility: Skilled Mechanician

Increase the Durability of Traps and Rifle Turret type facilities by 50%.

Shotgun Turret: Volley Fire

Shotgun Turret: Volley Fire

Shotgun Turret DMG +30%, Power Consumption -30%, with a 30% chance to trigger the shrapnel effect.

Biomass Missile: Ample Munition

Biomass Missile: Ample Munition

Plasma Missiles -80% Weight, and +2 Crafting Yield.

Gravitational Grip: Bonds of Guidance

Gravitational Grip: Bonds of Guidance

When the Gravitational Grip trap is triggered by an enemy, there's a 20% chance that it will also inflict "The Bull's Eye."

Red Plasma Rounds

Red Plasma Rounds

Special ammunition used by Gatling Cannons. They are extremely expensive but overwhelmingly powerful. Red Plasma Rounds: There is no bullet drop in its trajectory. Deals tons of damage, and has a large explosive radius. Can be kept for 24 hours. Red Antiviral Ammo: A specialized red plasma round designed to annihilate Silver Plague elites. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Gatling Cannon: Power Blast

Gatling Cannon: Power Blast

Gatling Cannons deal +30% DMG. When your Territory exits combat, Durability recovers to 100%.

Rifle Turret: Two Birds One Stone

Rifle Turret: Two Birds One Stone

Rifle Turret DMG +30%, Durability +30%, and attacks on target trigger a Bounce effect.

Basic Defense: Battle-Hardened

Basic Defense: Battle-Hardened

Sandbags, Shelter 01, and Shelter 02 gain the Battle-Hardened effect, Durability +100%. When your Territory exits combat, Durability recovers to 100%.

Flamethrower Trap: Scorching Blast

Flamethrower Trap: Scorching Blast

Flamethrower Trap DMG +30%. When the Flamethrower Trap kills an enemy, an explosion is triggered, dealing AoE Blast DMG to all nearby units (1s cooldown).

Robotics Facility: Skilled Mechanician

Robotics Facility: Skilled Mechanician

Increase the Durability of Traps and Rifle Turret facilities by 50%.

Shotgun Turret: Volley Fire

Shotgun Turret: Volley Fire

Shotgun Turret DMG +30%, Power Consumption -30%, with a 30% chance to trigger the shrapnel effect.

Biomass Missile: Ample Munition

Biomass Missile: Ample Munition

Plasma Missiles -80% Weight, and +2 Crafting Yield.

Gravitational Grip: Bonds of Guidance

Gravitational Grip: Bonds of Guidance

When the Gravitational Grip trap is triggered by an enemy, there's a 20% chance that it will also inflict "The Bull's Eye."

Red Plasma Rounds

Red Plasma Rounds

Special ammunition used by Gatling Cannons. They are extremely expensive but overwhelmingly powerful. Red Plasma Rounds: There is no bullet drop in its trajectory. Deals tons of damage, and has a large explosive radius. Can be kept for 24 hours. Red Antiviral Ammo: A specialized red plasma round designed to annihilate Silver Plague elites. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Gatling Cannon: Power Blast

Gatling Cannon: Power Blast

Gatling Cannons deal +30% DMG. When your Territory exits combat, Durability recovers to 100%.

Rifle Turret: Two Birds One Stone

Rifle Turret: Two Birds One Stone

Rifle Turrets gain DMG +30%, Durability +30%, and trigger a Bounce effect upon hitting an enemy.

Basic Defense: Battle-Hardened

Basic Defense: Battle-Hardened

Sandbags, Shelter 01, and Shelter 02 gain the Battle-Hardened effect, Durability +100%. When your Territory exits combat, Durability recovers to 100%.

Flamethrower Trap: Scorching Blast

Flamethrower Trap: Scorching Blast

Flamethrower Trap DMG +30%. When the Flamethrower Trap kills an enemy, an explosion is triggered, dealing AoE Blast DMG to all nearby units. Cooldown: 1 second.

Robotics Facility: Skilled Mechanician

Robotics Facility: Skilled Mechanician

Trap and Rifle Turret facilities gain Durability +50%.

Shotgun Turret: Volley Fire

Shotgun Turret: Volley Fire

Shotgun Turret DMG +30%, power consumption -30%, and has a 30% chance to trigger the Shrapnel effect.

Biomass Missile: Ample Munition

Biomass Missile: Ample Munition

Plasma Missiles -80% Weight, and +2 Crafting Yield.

Gravitational Grip: Bonds of Guidance

Gravitational Grip: Bonds of Guidance

When the Gravitational Grip trap is triggered by an enemy, there is a 20% chance to inflict The Bull's Eye on the target.

Red Plasma Rounds

Red Plasma Rounds

Special ammunition used by Gatling Cannons. They are extremely expensive but overwhelmingly powerful. Red Plasma Rounds: There is no bullet drop in its trajectory. Deals tons of damage, and has a large explosive radius. Can be kept for 24 hours. Red Antiviral Ammo: A specialized red plasma round designed to annihilate Silver Plague elites. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Gatling Cannon: Power Blast

Gatling Cannon: Power Blast

Gatling Cannon DMG +30%. When your territory exits combat, their Durability recovers to 100%.

Rifle Turret: Two Birds One Stone

Rifle Turret: Two Birds One Stone

Rifle Turrets gain DMG +30% and Durability +30%, and trigger the Bounce effect upon hitting an enemy.

Basic Defense: Battle-Hardened

Basic Defense: Battle-Hardened

Sandbags, Shelter 01, and Shelter 02 gain the Battle-Hardened effect, Durability +100%. When your Territory exits combat, Durability recovers to 100%.

Flamethrower Trap: Scorching Blast

Flamethrower Trap: Scorching Blast

Flamethrower Trap DMG +30%. When the Flamethrower Trap kills an enemy, an explosion is triggered, dealing AoE Blast DMG to all nearby units. Cooldown: 1 second.

Robotics Facility: Skilled Mechanician

Robotics Facility: Skilled Mechanician

Trap and Rifle Turret facilities gain Durability +50%.

Shotgun Turret: Volley Fire

Shotgun Turret: Volley Fire

Shotgun Turret DMG +30%, power consumption -30%, and has a 30% chance to trigger the Shrapnel effect.

Biomass Missile: Ample Munition

Biomass Missile: Ample Munition

Plasma Missiles -80% Weight, and +2 Crafting Yield.

Gravitational Grip: Bonds of Guidance

Gravitational Grip: Bonds of Guidance

When the Gravitational Grip trap is triggered by an enemy, there is a 20% chance to inflict The Bull's Eye on the target.

Dummy: Fear and Terror

Dummy: Fear and Terror

Automatically attracts nearby Deviants.

Red Plasma Rounds

Red Plasma Rounds

Special ammunition used by Gatling Cannons. They are extremely expensive but overwhelmingly powerful. Red Plasma Rounds: There is no bullet drop in its trajectory. Deals tons of damage, and has a large explosive radius. Can be kept for 24 hours. Red Antiviral Ammo: A specialized red plasma round designed to annihilate Silver Plague elites. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Gatling Cannon: Power Blast

Gatling Cannon: Power Blast

Gatling Cannon DMG +30%. When your territory exits combat, their Durability recovers to 100%.

Rifle Turret: Two Birds One Stone

Rifle Turret: Two Birds One Stone

Rifle Turrets gain DMG +30% and Durability +30%, and trigger the Bounce effect upon hitting an enemy.

Flamethrower Trap: Kebob Party

Flamethrower Trap: Kebob Party

Flamethrower Traps inflict Burn. If the enemy has more than 10 stacks of Burn, they explode 1 time. Cooldown: 1 second.

Basic Defense: Battle-Hardened

Basic Defense: Battle-Hardened

Sandbags, Shelter 01, and Shelter 02 gain the Battle-Hardened effect, Durability +100%. When your Territory exits combat, Durability recovers to 100%.

Flamethrower Trap: Scorching Blast

Flamethrower Trap: Scorching Blast

Flamethrower Trap DMG +30%. When the Flamethrower Trap kills an enemy, an explosion is triggered, dealing AoE Blast DMG to all nearby units (1s cooldown).

Robotics Facility: Skilled Mechanician

Robotics Facility: Skilled Mechanician

Increase the Durability of Traps and Rifle Turret facilities by 50%.

Shotgun Turret: Volley Fire

Shotgun Turret: Volley Fire

Shotgun Turret DMG +30%, Power Consumption -30%, with a 30% chance to trigger the shrapnel effect.

Biomass Missile: Ample Munition

Biomass Missile: Ample Munition

Plasma Missiles -80% Weight, and +2 Crafting Yield.

Gravitational Grip: Bonds of Guidance

Gravitational Grip: Bonds of Guidance

When the Gravitational Grip trap is triggered by an enemy, there's a 20% chance that it will also inflict "The Bull's Eye."

Dummy: Fear and Terror

Dummy: Fear and Terror

Automatically attracts nearby Deviants.

Red Plasma Rounds

Red Plasma Rounds

Special ammunition used by Gatling Cannons. They are extremely expensive but overwhelmingly powerful. Red Plasma Rounds: There is no bullet drop in its trajectory. Deals tons of damage, and has a large explosive radius. Can be kept for 24 hours. Red Antiviral Ammo: A specialized red plasma round designed to annihilate Silver Plague elites. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Gatling Cannon: Power Blast

Gatling Cannon: Power Blast

Gatling Cannons deal +30% DMG. When your Territory exits combat, Durability recovers to 100%.

Rifle Turret: Two Birds One Stone

Rifle Turret: Two Birds One Stone

Rifle Turrets gain DMG +30%, Durability +30%, and trigger a Bounce effect upon hitting an enemy.

Flamethrower Trap: Kebob Party

Flamethrower Trap: Kebob Party

Flamethrower Traps inflict Burn. If the enemy has more than 10 stacks of Burn, they explode 1 time. Cooldown: 1 second.

Basic Defense: Battle-Hardened

Basic Defense: Battle-Hardened

Sandbags, Shelter 01, and Shelter 02 gain the Battle-Hardened effect, Durability +100%. When your Territory exits combat, Durability recovers to 100%.

Flamethrower Trap: Scorching Blast

Flamethrower Trap: Scorching Blast

Flamethrower Trap DMG +30%. When the Flamethrower Trap kills an enemy, an explosion is triggered, dealing AoE Blast DMG to all nearby units (1s cooldown).

Robotics Facility: Skilled Mechanician

Robotics Facility: Skilled Mechanician

Increase the Durability of Traps and Rifle Turret type facilities by 50%.

Shotgun Turret: Volley Fire

Shotgun Turret: Volley Fire

Shotgun Turret DMG +30%, Power Consumption -30%, with a 30% chance to trigger the shrapnel effect.

Biomass Missile: Ample Munition

Biomass Missile: Ample Munition

Plasma Missiles -80% Weight, and +2 Crafting Yield.

Gravitational Grip: Bonds of Guidance

Gravitational Grip: Bonds of Guidance

When the Gravitational Grip trap is triggered by an enemy, there is a 20% chance to inflict The Bull's Eye on the target.

Dummy: Fear and Terror

Dummy: Fear and Terror

Automatically attracts nearby Deviants.

Red Plasma Rounds

Red Plasma Rounds

Special ammunition used by Gatling Cannons. They are extremely expensive but overwhelmingly powerful. Red Plasma Rounds: There is no bullet drop in its trajectory. Deals tons of damage, and has a large explosive radius. Can be kept for 24 hours. Red Antiviral Ammo: A specialized red plasma round designed to annihilate Silver Plague elites. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Gatling Cannon: Power Blast

Gatling Cannon: Power Blast

Gatling Cannons deal +30% DMG. When your Territory exits combat, Durability recovers to 100%.

Rifle Turret: Two Birds One Stone

Rifle Turret: Two Birds One Stone

Rifle Turret DMG +30%, Durability +30%, and attacks on target trigger a Bounce effect.

Flamethrower Trap: Kebob Party

Flamethrower Trap: Kebob Party

Flamethrower Traps inflict Burn. If the enemy has more than 10 stacks of Burn, they explode 1 time. Cooldown: 1 second.